Eso Perform The Ritual

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IntroductionBefore you begin reading this guide, I would like to start by saying welcome, and thank you for your time. I encourage you to read through every section, because there is a lot that can be said about what it means to be a Healer in the Elder Scrolls Online. If you are coming to ESO from another game, or even if you have been playing ESO for a while and are curious about making a Healer, I really encourage you to leave behind everything you thought you knew about the “Healer role” because, in the Elder Scrolls Online, there is so much more to it than “just healing,” which I am excited to share with you here and now.Table of Contents:Part 1.Part 2.What is Healing in ESO? To start out, I would like to define what group PvE healing is at its very basic level in ESO:Healing is the act of using your abilities to restore the health of your party members, yourself included, to help them survive through taking a combination of avoidable and unavoidable damage.How does Healing work in ESO?In ESO, both healing and how your allies take damage is unique compared to what you will find in other games.

You can effectively heal with any race, any class, and with a variety of different skills within lots of different, though some choices are more effective than others depending on the type of playstyle you are interested in. Damage dealers and tanks can even slot their own self-heals, and in some cases be self-sufficient in healing themselves.There are a variety of different ways to care for your allies, some of which are more suited for certain situations than others.

Throughout your healing adventures, you will undoubtedly find yourselves in encounters where you must choose the best method to do so.In group PvE content, Magicka-based healers are most effective because most skills used in PvE healing cost Magicka. As we will see later, the following can be selected favorably: Attribute Points, Champion Point distribution, Gear, Skills, Food, and Potions.How Allies Take Damage.

Unless you or your allies make a big mistake, there is no damage that cannot be healed through, and no reason for allies to die in ESO. This probably sounds really daunting, so let me go into a bit more detail:In lots of fights, your allies will take unavoidable damage, be it sustained damage over time or large singular bursts of damage. This type of damage isn’t going to kill anyone, so long as you make sure to heal through it, and so long as your allies don’t take more of it than they have to.If your allies take unnecessary damage which forces you to focus them, you may have trouble sustaining through future damage events or miss healing someone else.

Additionally, in some instances, someone might make a mistake and take avoidable damage that almost kills them, but they survive with a sliver of health. In this case, it is your job to react to the situation to the best of your ability and try to save them. This is called “ reactive healing”.There are other kinds of damage that is avoidable, which CAN kill if you aren’t careful. For example, if you fail to block, dodge, or move out of a mechanic, or if you stand in a ground AoE for too long, or if a tank loses taunt on the boss and it goes on a rampage, then you might and probably will die.These are the kinds of things you will have to look out for as a healer and learn to differentiate between.

UESP:Elder Scrolls Online Map. Goto Wiki Page; Link; Reset; Map Key; Help; Discuss; UESP Home. Ritual is most often associated with gods and with religion. When Wiccans perform ritual, they are invoking the Goddess and her consort, the God, bringing their presence down into the sacred space. When Catholics perform ritual, they are calling their God to be present at the ceremony, in the form of the Eucharist.

That way you can ask yourself the question: Did this person die to something avoidable, or unavoidable? Learning this will not only make your job easier but will be a huge help to your teammates.

It will come with time and practice, and over the course of many mistakes. Nobody is perfect, especially not right away, so don’t be afraid to ask for help, experiment and make mistakes, or watch videos or look up guides about fight mechanics. Once you are familiar with mechanics from dungeons or trials, you will also be able to react way better to difficult situations.Different Types of Healing AbilitiesThere are several different types of healing abilities in ESO:Area of Effect Heal over TimeSome of the most potent healing skills in the game are Area of Effect (AoE) Heal over Time (HoT) abilities which you can place on the ground or activate near your allies. These provide a generous amount of healing over time for everyone in the area, and you should use them to do most of your healing.

How long it lasts will depend on the skill and will be indicated in its tooltip. These kinds of HoTs are most effective when everyone is stacked together. It is good practice to preemptively activate your HoTs before your allies begin taking damage, and keep them rolling while damage is incoming, in order to output enough healing.Single TargetThere also exist single or limited target HoTs, some of which you can target and place on an ally of your choosing, and some which reach out to an ally (or allies) most in need.

On paper, these single-target HoTs are stronger than their AoE counterparts, though it is important to note that this does not necessarily mean that they are better. They are stronger because they target fewer people. If your goal is to do a lot of healing on multiple allies, you will find that it is better to cast one or more AoE HoTs rather than casting your single target HoT multiple times.Area of Effect Burst HealIf allies around you take sudden heavy hits of damage, casting an AoE burst heal will get them back up to or near full health immediately. These skills cost more (with very few exceptions) than HoTs because they are stronger and heal instantly. Generally, these kinds of skills should be used only when needed.Single Target or Limited Target Burst HealIf you notice that one or just a few allies are in need of burst healing but you aren’t quite sure where they are, one option is to cast a single target or limited target burst heal on them. These are the most resource intensive of all (with very few exceptions) because they are very powerful and heal instantly, but only effect one or a limited number of allies at a time. Just like AoE burst heals, these should be used only in emergencies.“Smart Healing”A majority of healing abilities in ESO are considered “smart healing” skills.

This means that they will automatically target the ally or allies most in need (lowest health). It is important to note that some burst heals, while they are “smart heals,” also require you to be facing the target/s you wish to heal.

AoE HoTs also require your target to be within the radius/range of the HoT to receive healing. There are very few healing skills in the game that require you to target a specific ally, and their usage in PvE content is infrequent.Healing CapsAll AoE healing skills in the game have a cap of 6 allies. To go into more detail:Let’s say you are in a group of 7 people, and they all take damage at the same time.

You go to heal them with the skill, which is an AoE HoT that ticks once per second. The HoT will only hit 6 of the 7 people in your group per tick, and it will prioritize those with the lowest health. The next second that it ticks, it will then choose another 6 people to heal, and one of those 6 will probably be the person who did not receive healing during its first tick.This is one reason why two healers are generally used in raid groups, which have a total of 12 people. When you are playing, the healing cap is not something that you should worry about, or really even think about or notice, but it is good knowledge to have.Which Race should I pick?When selecting your healer’s race, you should ask yourself a few things first.

Do you plan to play the game casually? Are you interested in doing the hardest content in the game? Are you interested in competitive raiding? If you see yourself as a casual player, then you should go ahead and pick whatever race is the most appealing to you, regardless of the passives. As previously stated, in ESO, you can effectively heal using any race.

If you see yourself as more of a competitive player, and are interested in end-game raiding, score pushing, etc., then these races will be the most effective to use:BretonA Breton’s passives are powerful, and extremely well suited for PvE healing. As a Breton, you will have the best sustain and survivability compared to any other race. You will also be able to easily spec for dealing damage should you so choose, which will be important in competitive play. I strongly recommend that everyone choose this race for their first healer.AltmerAltmers have more passive spell power than Bretons, though it comes at the cost of some sustain and survivability. If you do not have issues with sustain or survivability, an Altmer is an excellent choice for a PvE healer, and in this case would be the slightly better option.Racial passives:.ArgonianArgonians have an interesting passive which restores a bit of each of their resources whenever they drink a potion; this, however, is the only passive tool that they have for sustain, and it is not as potent as what a Breton offers.

They also have a small boost to their healing power, though it’s important to note that this passive only affects healing, whereas Bretons’ and Altmers’ passives influence not only healing, but damage as well. This would be my third choice for a healer race, after Breton and Altmer.Racial passives:.NordNords are an interesting choice due to their passive which can grant them Ultimate when they take damage. They also have powerful passive boosts to survivability, making them tankier than Bretons, but their other passives are suited for Stamina rather than Magicka. This would be my fourth choice for a healer race.Racial passives:.More InformationIf you want to analyze all the races you can take a look at the for all races.Which Class should I pick?This choice will involve the same thought process as selecting your healer’s race, but with much more depth. To start, you must again ask yourself: Do you want to play casually, or competitively? If the answer is that you want to enjoy the game casually, then pick whatever class looks the most fun to you (choose more than one and make several healers, if you really want!), because all of them can heal extremely well.

You will find that how well a healer can complete content is more to do with the person behind the wheel than the class itself, though some classes are a bit more “user-friendly” than others, which I will discuss more below.If you are interested in being a competitive healer, then the answer is: There is no single “best” class. The class you should play will depend on the content you run, and your group’s composition. Therefore, you may at some point need to play different classes. In competitive raiding, healers (and tanks) build themselves around the damage dealers, and their primary purpose is to make their damage dealers shine.

This holds true even with class selection. If you are interested in learning more about this, you should head over to the Advanced Healing Guide (soon) for more information.Now, though, here is a breakdown of each class, and their unique skills that will be most interesting to you as a healer:Class Skills & Passives TemplarTemplars are by far the most user-friendly healing class, with a theme of bright light and holy magic. They have an entire skill line dedicated to healing, within which are several burst heals that require minimal positional awareness. They also have passives which grant them increased healing power. An excellent choice for those just starting out, and very powerful in competitive raiding.Healing skills– A powerful single-target burst heal, and the very first healing skill you unlock.

The Honor the Dead morph refunds part of the ability’s cost when used to heal an ally, and the Breath of Life morph also heals one other injured target for half the amount.– This is a powerful yet costly AoE burst heal. The Ritual of Rebirth morph heals a single ally outside the ability’s radius, and the Hasty Prayer morph increases the movement speed of allies healed.– A powerful AoE HoT which can cleanse allies within of negative effects if they activate the skill’s “Purify” synergy. It also removes up to 2 harmful effects from you immediately. The Ritual of Retribution morph deals damage to enemies, and the Extended Ritual morph increases the duration and the amount of harmful effects that you can cleanse from yourself.Utility/Sustain– An interesting skill with two unique morphs, though you will want to take the Radiant Aura morph.

Radiant Aura applies Minor Magickasteal to all enemies around you with an increased radius compared to the base skill. It also gives you increased sustain just for having it on your bar.– Unmorphed, this skill will increase your resistances and make you extremely tanky. Take the Channeled Focus morph, which restores Magicka to you over time.– This skill is both an AoE Damage over Time (DoT) skill, and a resource return skill for your allies.

Allies who take the skill’s synergy will have their primary resource returned to them, either Stamina or Magicka. The Luminous Shards morph returns a little bit of the ally’s secondary resource, and the Blazing Spear morph restores only the primary resource, but deals increased damage.– Another great skill with two unique morphs. You will want the Power of the Light morph, which applies the Minor Fracture and Minor Breach debuffs to targeted enemies.Minor Sorcery buff via – Templars are the only group-wide source of Minor Sorcery in the game, which increases allies’ Spell Damage by 10%. They do this by means of their “Illuminate” passive, which is proc’d whenever they cast a Dawn’s Wrath ability.Ultimates– The Templar’s powerful healing ultimate, which is a combination of an AoE HoT and an AoE burst heal. The Practiced Incantation morph lasts longer, and the Remembrance morph will make you more resistant to damage.– A powerful ultimate that offers a lot of damage mitigation for your whole group via afflicting enemies within with Major Maim while stunning them.

It also deals damage, and a provides one ally with a synergy. The Solar Prison morph deals even more damage and stuns enemies for longer, and the Solar Disturbance morph leaves Major Maim on the enemy for a short amount of time after they leave the AoE.You can find a full list of all the Templar skills on the.WardenWardens are a bit less user-friendly than Templars because their class burst heal relies more on positional awareness; however, they are very powerful healers that provide a lot of group utility, making them a highly sought-after healer spec. Their theme is that of nature, with some longer, flourishing animations.

Like Templars, they have an entire skill line dedicated to healing, with passives that both increase their healing power and the survivability of their teammates.Healing Skills– A conal AoE burst heal, and the first healing skill that you unlock. Morph this to Enchanted Growth as this morph gives allies Minor Intellect and Minor Endurance.– An AoE skill which lingers on the ground for 6 seconds and fires an AoE burst heal when it expires. It also offers a synergy to 1 ally.

The Budding Seeds morph turns the skill into a HoT, with a secondary cast which can instantly trigger the burst heal, and the Corrupting Pollen morph applies Major Defile to enemies in the area.– A single-target HoT. The Leeching Vines morph applies Minor Lifesteal to all enemies that damage the target, and the Living Trellis Morph burst heals the target when the effect ends.– This skill causes your light attacks to heal a nearby ally for a little bit of health, and your heavy attacks to heal for more. You will want the Lotus Blossom morph, which gives you Major Prophecy.– This skill is a targeted single target HoT with a pretty cool effect; think Tarzan! It also gives you some Ultimate after you cast it. The Bursting Vines morph lets you travel faster and converts it into a single target burst heal, also giving you more Ultimate, and the Nature’s Embrace morph applies a HoT to you as well.Utility/Sustain– Though this is primarily a healing skill, the Minor Intellect and Endurance buffs are very powerful and are worthwhile to keep up if possible.Healing Seed and morphs – While this, too, is a healing skill, the fact that it gives a synergy makes it very desirable. Synergies are very important in group play.– This skill does damage, though its secondary effect is what makes it special.

When used on an enemy that is more than 7 meters away, you will set them off balance for 7 seconds. Off balance is also very important in group play. Morph this to Screaming Cliff Racer, which deals more damage the farther away you are from the target.– An AoE burst damage ability.

The Subterranean Assault morph applies AoE Major Fracture, and the Deep Fissure morph applies AoE Major Breach.– This skill applies Minor Vulnerability to affected enemies for 10 seconds, which is an extremely important debuff. The Fetcher Infection morph deals increased damage every second cast, and the Growing Swarm morph deals bleed damage and additional AoE damage to enemies near the affected target (this does not apply AoE Minor Vulnerability).– The base morph is not useful for sustain, but the Blue Betty morph gives you Magicka back every second- this is the one you want.– This skill will give you Major Expedition when used, which can be useful in some situations. The Deceptive Predator morph gives you Minor Evasion when slotted, and the Bird of Prey morph gives you Minor Berserk when slotted.– This skill gives Major Resolve and Major Ward to you and your allies within its radius for 20 seconds.

The Expansive Frost Cloak morph increases the radius and reduces the cost, and the Ice Fortress morph gives you Minor Protection and increases the duration.– This skill summons up to 3 portals which teleport enemies to you and immobilize them. The Frozen Device morph applies Major Maim, and the Frozen Retreat morph teleports allies to you.Minor Toughness via – Wardens are the only group-wide provider of Minor Toughness in the game, which increases the Max Health of allies they heal by 10%. This is a very important group survivability buff.Ultimates– The Warden’s powerful AoE HoT ultimate. The Enchanted Forest morph gives you ultimate if the initial heal is used on an ally under 50% health, and the Healing Thicket morph continues to heal you and your allies after leaving the area.– When used, you and nearby allies gain Major Protection, and enemies in the area are snared. The Northern Storm morph increases you Max Magicka after activation, and the Permafrost morph applies the Chilled status effect while increasing the potency of the snare.You can find a full list of all the Warden skills on the.NecromancerNecromancers are a powerful and complex class, with a dark theme of, you guessed it, Necromancy.

They also have an entire skill line dedicated to healing, with many skills whose potency will increase if you take advantage of the class’s “corpse play” mechanic. This means using skill on a corpse will increase its power. Getting the most out of this core class mechanic will require positional and situational awareness which makes it trickier to master. Necromancers also provide a lot of group utility by means of other class skills that are not in their healing tree, making them a very sought-after healing spec.Healing Skills– The Necromancer’s class single target burst heal, and the first healing skill that you unlock.

The Resistant Flesh morph increases the resistances of the target you heal, based on their missing health, and the Blood Sacrifice morph can be converted into a limited target burst heal if a corpse is consumed by the skill. Both morphs afflict you with Minor Defile.– A powerful AoE burst heal which can be converted into an AoE HoT if you use the skill to consume a corpse. The Renewing Undeath morph will remove up to 3 negative effects on consuming a corpse, and the Enduring Undeath morph increases the duration of the HoT per corpse consumed.– Conjure a ghostly spirit for 16 seconds which heals you or the lowest health ally around you every 2 seconds. This skill creates a corpse when it expires.

The Spirit Guardian morph reduces your damage taken, transferring some it to the Guardian, and the Intensive Mender morph increases the healing done, but lowers its duration by half.– This skill can be used on a corpse to create an AoE HoT between you and it which lasts for 12 seconds. You will want the Braided Tether morph, which also creates an AoE HoT around you.Utility/Sustain– When slotted, this skill reduces the cost of all your abilities by 3%. When used, it removes up to 2 negative effects from you at the cost of your own health. The Expunge and Modify morph returns Stamina and Magicka per negative effect removed, and the Hexproof morph increases the amount of negative effects removed.and morphs & and morphs – Having a Necromancer “pet” active will trigger the Necromancer’s “” passive, increasing your Magicka and Stamina recovery by 200.– An AoE DoT. You want to morph this to Unnerving Boneyard. This morph applies Major Fracture and Major Breach to enemies within its radius. It also grants a synergy to 1 ally.– Gives you Major Ward and Major Resolve.

You want the Beckoning Armor morph, which will pull in any ranged enemies to you should they target you with one of their attacks.– This skill reduces your damage taken by 3% when it’s slotted and heals you a little bit per corpse that you use it on. Its real brilliance, though, is that you generate Ultimate per corpse consumed. You will want the Necrotic Potency morph, which gives you even more Ultimate back per corpse.– This skill creates a protective AoE around you which grants allies within Minor Protection.

After 2 seconds, it will fear enemies inside. The Remote Totem morph can be placed up to 28 meters away, and the Agony Totem morph gives 1 ally a synergy which applies Minor Vulnerability to enemies within.Ultimates– This is a powerful ultimate which will resurrect 3 allies at once at the target location. The Renewing Animation morph gives you back Magicka and Stamina per ally resurrected, and the Animate Blastbones morph summons Blastbones per each corpse in the area.– In my opinion, the Necromancer’s most powerful ultimate. It conjures a Flesh Colossus which smashes the ground at the target area, dealing damage over time and afflicting enemies within with Major Vulnerability on its final smash.

This is the most powerful damage buff in the game and is extremely sought after in group play. The Pestilent Colossus morph deals disease damage, and the Glacial Colossus morph stuns all enemies with its final smash.You can find a full list of all the Necromancer skills on the.SorcererSorcerers are powerful and underrated healers, with a theme of lightning and Daedric magic. Though they do not have a dedicated healing skill line, they do have some unique healing skills. They have a powerful 360-degree burst heal which can really come in handy in certain situations.

They also provide a lot of group utility. Lastly, I think one of the most overlooked things about the Sorcerer healer is that they have the potential for incredible sustain, which is an indirect boost to their healing power.Healing Skills– The Sorcerer’s powerful healing ability, which is a 360-degree single target burst heal. When activated, the pet will heal itself and 1 nearby ally. You will want the Summon Twilight Matriarch morph, which turns it into a limited target burst heal, now healing itself and up to 2 nearby allies.– When used, this skill will give you Major Brutality and Major Sorcery and will heal you once per second every time you deal critical damage. You want the Power Surge morph, which transforms this skill to an AoE HoT, healing allies in the area once every 3 seconds when you perform critical healing.Utility/Sustain– This skill will immobilize enemies in front of you for 4 seconds. The Shattering Prison morph deals damage when the effect ends, and the Restraining Prison morph gives you Major Vitality.– The Sorcerer’s incredibly powerful sustain tool.

Casting it will give you Magicka back immediately, and additional Magicka back over time, at the cost of Stamina. You will want the Dark Conversion morph, which reduces the cost.– A strong damage shield. You will want the Empowered Ward morph, which gives you and nearby allies Minor Intellect.– When activated, this skill gives you Major Resolve and Major Ward. You will want the Boundless Storm morph, which will increase the duration and give you Major Expedition.– This skill is an AoE DoT, though it is most sought after because it provides 1 ally with a synergy. The Liquid Lightning morph increases the duration, and the Lightning Flood morph increases the radius.Minor Prophecy via passive – Sorcerers are the only group-wide source of Minor Prophecy in the game, which increases the Spell Critical rating of nearby allies. This buff is proc’d whenever a Sorcerer casts a Dark Magic skill.Ultimates– This powerful ultimate will dispel enemy placed effects in the target area instantly.

Enemies within its radius will be stunned. The Suppression Field morph deals damage over time, and the Absorption Field morph heals allies within.– This ultimate can be used to boost the damage of one lucky ally via its Charged Lightning synergy, which grants them Major Berserk for 8 seconds. The skill itself summons a Storm Atronach that deals damage over time.

The Summon Charged Atronach morph deals AoE damage when it is summoned, and the Greater Storm Atronach increases its duration, damage, and health.You can find a full list of all the Sorcerer skills on the.NightbladeNightblades make for interesting and powerful healers, with a theme of stealth, shadow and blood magic. In my opinion, this is also a very underrated healer spec. Some of their healing skills also do damage, which is a powerful form of group utility in its own right. Additionally, they also provide other forms of group utility, both from their passives and other skills in their kit. Its class single target burst heal comes at the cost of your own health, which can be daunting, but really is a minor thing so long as you are self-aware. Nightblades do not have a dedicated healing skill line.Healing Skills– This skill deals damage and heals you or a nearby ally for 50% of the damage inflicted every 2 seconds, for 10 seconds.

You want the Funnel Health morph, which can heal up to 2 other nearby allies.– The Nightblade’s powerful single target burst heal, which comes at the cost of your own health, slowly draining it over 8 seconds. The Healthy Offering morph grants you Minor Mending, and the Shrewd Offering morph reduces the health cost.– This skill deals AoE burst damage.

You will want the Sap Essence morph, which both deals damage and heals allies around you based on how much damage you inflict.– This skill is an AoE DoT, which grants allies within Major Expedition. You want the Refreshing Path morph, which changes it into an AoE HoT.Utility/Sustain– This skill deals AoE burst damage and inflicts all enemies hit with Minor Vulnerability, increasing their damage taken by 8%. You will want the Lotus Fan morph, which adds an AoE DoT component.– This skill afflicts 1 target with Major Fracture and Major Breach. The Piercing Mark morph increases the duration, and the Reaper’s Mark morph will give you Major Berserk for 5 seconds after the afflicted enemy dies.– This skill deals single target burst damage. You want the Surprise Attack morph, which reduces the enemy’s physical resistance if you cast it behind them.– This skill summons a shade “pet” which will attack an enemy for 15 seconds.

While it is active, the targeted enemy will be afflicted with Minor Maim. The Dark Shade morph deals increased damage, and the Shadow Image morph allows you to teleport to it.– This is a single target DoT ability. You will want the Debilitate morph, which applies Minor Magickasteal to the afflicted enemy.– When activated, this skill will cause your light and heavy attacks to restore Health and Stamina to you.

You want the Siphoning Attacks morph, which turns the Stamina gain into Magicka gain.Minor Savagery via passive – Nightblades are the only group-wide source of Minor Savagery in the game. Proc’d via the “Hemorrhage” passive, this buff will increase the Weapon Critical rating of allies in the area if you deal critical damage with an Assassination ability slotted.Ultimates– This ultimate grants you and allies within Major Protection.

Allies can also activate the Hidden Refresh synergy, which will grant them invisibility, increase their movement speed, and heal them over time. The Bolstering Darkness morph further reduces your own damage taken, and the Veil of Blades morph adds a damage over time component.– This ultimate deals AoE damage and stuns enemies that are hit.

It will grant 1 ally the Soul Leech synergy, which deals additional damage to 1 enemy within and heals them based on their damage done. The Soul Siphon morph heals you and nearby allies, though it no longer does damage or stuns. The Soul Tether morph deals additional damage over time and heals you.You can find a full list of all the Nightblade skills on the.DragonknightDragonknight healers can provide some interesting group utility, with a theme of fire and stone. They are probably the least user friendly of all healer specs, largely because their class burst heal relies both on damaging other enemies, and the position of your allies in relation to that enemy.

A lot of their utility comes in the form of crowd control and shielding, though they have the potential to provide some other group buffs and debuffs. Dragonknights also do not have a dedicated healing skill line.Healing Skills– This skill deals direct physical damage and applies a Stagger debuff to the targeted enemy.

At 3 stacks of Stagger, the enemy is stunned. For healing, you will want the Obsidian Shard morph, which converts it to a Magicka ability which heals you or up to 2 other allies near the enemy after it has been hit.– This is an AoE HoT which can be placed on the ground at a targeted location.

You will want the Cinder Storm morph, which does increased healing.– This skill summons a fireball around you which deals damage to one enemy every 5 seconds. You want the Cauterize morph, which makes the fireball heal allies instead of dealing damage.Utility/Sustain– This skill deals flame AoE burst damage as well as additional damage over time. The Noxious Breath morph converts it to a Stamina ability which deals Poison damage, and afflicts enemies hit with Major Fracture. The Engulfing Flames morph increases the Flame Damage that affected enemies take.– This skill unleashes a chain which pulls 1 enemy to you. You will want the Unrelenting Grip morph, which will refund the skill’s cost should the pull fail.– This skill calls forth talons which deal damage and immobilize nearby enemies for 4 seconds. While enemies are held, 1 ally is granted the Impale synergy, which deals damage to the held enemies when activated. The Burning Talons morph deals more damage over time, and the Choking Talons morph afflicts held enemies with Minor Maim.– This skill deals AoE burst damage, and an additional burst of flame damage after 2.5 seconds.

You will want the Deep Breath morph, which is an AoE interrupt.– This skill deals direct damage and applies a Stagger debuff to the targeted enemy. At 3 stacks of Stagger, the enemy is stunned. For a group utility skill, you will want the Stone Giant morph, which adds an additional effect to the Stagger, causing the targeted enemy to take additional damage from all sources for 5 seconds.– This skill gives you and nearby allies Major Sorcery and Major Prophecy. The Igneous Weapons morph increases the range and duration, and the Molten Armaments morph increases your own damage with fully charged heavy attacks.– This skill summons a damage shield around you and nearby allies, which also gives you Major Mending. The Fragmented Shield morph increases the duration of Major Mending, and the Igneous Shield morph increases the shield strength on yourself.passive – A class passive which will help your sustain. When you apply Burning to an enemy, you restore 500 Magicka.passive – Another class passive that will help your sustain. When you cast an Ultimate ability, you restore Health, Stamina and Magicka relative to the cost of the Ultimate.Minor Brutality via passive – Dragonknights are the only group-wide source of Minor Brutality, which increases the weapon damage of nearby allies by 10%.

This buff is proc’d via the “Mountain’s Blessing” passives which activates when using an Earthen Heart skill.Ultimates– A powerful survivability ultimate which limits your incoming damage to 3% of your Max Health, and deals damage to nearby enemies. You will want the Magma Shell morph, which also grants nearby allies a shield for 100% of their Max Health.You can find a full list of all the Dragonknight skills on the.More on Class PassivesThough some are more healer-related than others, it’s a good idea to unlock all your class passives. Be sure to read each of their tooltips for more information on what they do, and how they can benefit you as a healer.Other useful Healer SkillsNow we are going to take a loot at what other healer related skills that are useful: Restoration StaffSkills– Your bread-and-butter heal, and the first one you unlock from the Restoration Staff skill line. This skill places an AoE on the ground at the target location which heals once per second for 8 seconds. The Illustrious Healing morph increases the healing power and duration, and the Healing Springs morph will give you Magicka back per ally healed, making it a potent sustain tool. Pick whichever morph is best for you.– A strong skill if your allies are spread out. In my opinion, this is a situational heal that is outshined by Grand Healing in most scenarios.

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The base morph is a single target HoT, and when cast, it will target the ally most in need (yourself included). For PvE, you will always want the Radiating Regeneration morph, which transforms it to a limited-target HoT, healing you or up to 3 nearby allies.– An absolute must-have. This skill at its base is a powerful AoE burst heal which also buffs allies with Minor Ward and Minor Resolve. The morph you want is Combat Prayer, which also buffs them with Minor Berserk. You should aim to always have excellent uptimes of this buff, as close to 100% as possible, as it is one of the most impactful things that you can do to improve your group’s DPS.– A situational skill which places a damage shield around 1 ally, the strength of which is increased relative to the severity of the target’s wounds.

The Ward Ally morph places an additional shield around you, and the Healing Ward morph heals the shielded target over time in proportion to the shield’s size.– This skill applies Minor Lifesteal to targeted enemies. The Siphon Spirit morph also applies Minor Magickasteal to the enemy, and the Quick Siphon morph applies Minor Expedition to allies healed.Ultimate– This ultimate is a strong single target heal over time. The Life Giver morph additionally fires off Regeneration, Blessing of Protection and Steadfast Ward at the same time at no cost (whichever morphs you have chosen), and the Light’s Champion morph will proc Major Force on the person that is healed. I would only use this ultimate for progression runs or in an emergency, though generally I would not have it slotted.Destruction StaffSkills– The base morph of this skill deals single target burst damage. As a healer you would want the Crushing Shock morph, which also functions as a ranged interrupt.– This skill is an AoE DoT which you lay down in front of you.

Its primary purpose is to proc your Destruction Staff’s enchantment, and and when used with a Lightning Staff can help proc Off Balance. I recommend that you take the Elemental Blockade morph, which will increase its duration. The Unstable Wall of Elements morph can be nice to do a little more damage.– This skill applies Major Breach to the targeted enemy. You will want the Elemental Drain morph, which also applies Minor Magickasteal. ArmorSkills– This skill will protect you with a damage shield. The Dampen Magic morph increases the shield’s size, and the Harness Magicka morph will restore Magicka to you up to 3 times whenever the shield absorbs damage, based on how many pieces of light armor you are wearing.Fighters GuildSkills– This skill will brand the ground around you with a rune.

Allies within the rune gain Minor Protection and Minor Endurance. The Turn Evil Morph will fear enemies when cast, and the Ring of Preservation morph will heal allies within.Mages GuildSkills– This skill at its base will give you Major Prophecy while slotted.

You want the Inner Light morph, which will also increase your max Magicka by 5%.Ultimate– If slotted, this ultimate wouldn’t be used for its damage, but rather for its passive increase to your max Magicka and Magicka Recovery while slotted thanks to the “Magicka Controller” passive. Either morph would suit this purpose.UndauntedSkills– A powerful group utility skill and heal. When used, it will proc Minor Lifesteal on all enemies in the area. It also grants allies a synergy that they can use when at low health, which will heal them for 40% of their Maximum health (with a chance to crit, too!). The Sanguine Altar morph lasts longer, and the Overflowing Altar’s synergy heals for more.– This skill is used for the synergy it provides. It hurls webs at the target area which snare and deal damage. Allies at range can activate a synergy from this skill which allows them to deal additional damage.

You want the Shadow Silk morph; whose synergy deals even more damage.– This skill will give you a small damage shield and will additionally grant 1 nearby ally a synergy. When synergized, a larger shield will be granted to the ally who activated it, as well as to 5 other nearby allies.

You want the Bone Surge morph, which also applies Major Vitality to the shielded allies.– One of the most important skills, if not the most important, that a healer should have in their kit. Unmorphed, this skill will project an orb in the direction you are facing which damages everything in its range. It also grants nearby allies a synergy which can be used by everyone in the group. This synergy will give them back 3960 of their primary resource instantly, either Stamina or Magicka, making it an extremely powerful tool for sustain. The Mystic Orb morph deals more damage and the Energy Orb morph heals allies in the area instead of dealing damage.Psijic OrderSkills– This is a channeled skill which will place a slowly-materializing globe on the target area that stuns enemies once it is complete.

You want the Time Freeze morph, which removes the channel but takes longer to stun.– An extremely situational skill which transforms your light and heavy attacks into abilities that heal. The Mend Spirit morph gives allies healed Major Resolve and Major Ward, and the Symbiosis morph also heals you. I would only slot this for one encounter, and only if needed—the Lokkestiiz boss fight in Sunspire.Assault (Alliance War)Ultimate– This is the most important ultimate that a healer has in their kit, so you will want to try and get it as soon as possible.

Its base morph increases the Max Magicka and Stamina of all your groupmates by 10%. You want the Aggressive Horn morph, which also gives your groupmates Major Force.Support (Alliance War)Skills– A skill which cleanses you and your group members of up to 3 negative effects. Download neo geo bios rom neogeo.zip. You want the Efficient Purge morph, which reduces the skill’s cost by a lot (this is important because it’s quite expensive!).– This skill will tether you to 1 ally, which will redistribute 30% of their damage taken to you, helping to increase their survivability.

The Mystic Guard morph gives both of you Minor Vitality, and the Stalwart Guard morph gives both of you Minor Force.Ultimate– A great skill which can help boost group survivability as well as increase your sustain thanks to the “Magicka Aid” passive. When used, it grants all allies in your group a massive damage shield for 30 seconds. You will want the Reviving Barrier morph, which also heals shielded allies over time.More on Non-Class PassivesIt’s a good idea to unlock all passives within the weapon skill lines that you use.

Be sure to read the tooltips to understand how they work. You should also unlock all Light Armor passives, but only the Heavy and Medium armor passives that are applicable for having 1 piece of that armor type equipped.Concerning other skill lines, keep an eye out for any passives that will improve your sustain, damage, and survivability. Noteworthy ones that I want to mention are:Alliance War – Support– Increases your Magicka Recovery by 10% for each Support ability slotted.Guild – Fighters Guild– Allows you to Intimidate NPCs in conversation. Alcast is the owner of the website and creates Builds & Guides for everything related to The Elder Scrolls Online. Alcast is part of the Class Representative Program and a Stream Team Partner, both officially supported by ZOS. Alcast has been playing The Elder Scrolls Online since the Beta and has knowledge of all types of classes and builds in the game. Alcast also publishes videos on, live streams on and for personal updates you can always check out his.

If you want more information about Alcast you can also check out his.

Upon entering Coldharbour, you will need to fight your way to the ritual sight. With the help of the companions, this should be an easy task. You will also be given the chance to help your former enemy, should you choose to. Once you reach the ritual sight, you will be given a choice. There is no right answer, so pick the NPC you wish to begin the ritual. Once complete, you will become charged with divine power.

With this power you will be able to one shot most enemies as you walk through the area.With your new found power, proceed through the area. You will have little worry from the enemies, as you can kill them in just a couple swings. The one thing to be wary of is. He will be throwing huge balls of magic at you, and even with your new powers, you won't survive the attack so make sure to keep an eye on the ground for any large AoE attacks. As you get closer to him, you will face increasingly large amounts of enemies. Titans can still hit you pretty hard, so try to limit how many you are fighting at once. Using a bow or other ranged attacks is a great way to deal with them before they become a real threat.How to Beat Molag Bal When you first encounter, he will be quite large.

When he grabs you, make sure to hit the prompt to use your new found powers on him. This will disintegrate him, forcing him to reappear at his normal size. Now you can begin the real battle.Before running in, make sure you have some health potions equipped. It is also helpful to have defensive buffs ready and any healing ones you might have.

Finally, equip a few damage of time abilities if you have them, as they will be useful later in the fight. Approach the boss and begin wailing on him. He has three attacks during the first stage, a normal melee swing that can be blocked easily enough, a front facing cone attack and finally an attack where he disappears then falls from the sky. This final attack is easy to avoid as the AoE circle can be easily seen while the attack happens. Continue attacking until you have taken off about 40% of his health and he will disappear.The next stage will have you facing a small army of Titans. This may seem overwhelming, but it's in fact quite easy.

Simply begin blocking and you will see a golden glow around you. This will bounce back the magic balls the Titan shoots. Continue blocking while the Titans shoot you until they have all died. Shortly thereafter Molag Bal will return.The final phase will be the same as the first, although now he have a new magic attack where he summons magic meteors to hit the ground. Again, this is easily dodged if you just keep an eye to the ground so you can step out of the red circles.

He will also use his magical attack more frequently, forcing you to run around more. This is where having DoT abilities comes in handy, as you can lay some DoTs on him, causing damage while also allowing you the freedom to dodge around him. Continue fighting until you bring him to 5% HP to win the battle.